This one is my eighth video tutorial for creating a very nice realistic rendering with global illumination and HDR imaging in Cinema 4D. In my simple tutorial I’ll show you how something is done and if you really want to understand the subject, you have to do more research and learn it on your own. I’ll recommend learning more about HDR imaging which will help you alot in creating nice redering. By the way this is the link that I’ve downloaded my free HDR images. I’ve used Lobby Harvest Church.
This redering is basically my icon from my game Monster Fart in the app store.
Hi everybody, I’m back!
This is my seventh video tutorial after a while since I was busy making my game Monster Fart. This is actually my icon in the app store which I show you how I made materials and how I assign map to my character in Cinema 4D. In the next video you’ll see how I made the realistic rendering.
Finally after two months I created another Video Tutorial. The problem is since I have readers, it makes me more responsible and in the same token, more picky! Before it was much easier for me because I didn’t know if anybody ever is going to watch my tutorials!
This is another simple tutorial for character modeling using poly modeling and HyperNURBS. The end result is a very low polygon object. I’m using a sphere with 8 segments and create a character Cowroom which is a baby of a cow and a mushroom! I got the idea to create this character while I was watching my own mushroom video tutorial.
Hope you enjoy it and if you make this character and render it, please send me a link, Thanks!
This is my round up from Cinema 4D Tutorials on the web . These tutorials are great source of learning Cinema 4D even-though some of them are not really in detail, but still give you the idea of how a cool project could be done in Cinema 4D. Also by watching different type of tutorials by different authors you will learn different techniques and you can come up with your own technique which could be a combination of other techniques after you learn basics. Also some of these tutorials are in older version of cinema 4D but they are definitely worth to watch and basics are always same. Hope you enjoy this round up, it took me a little bit longer than what I planned!
Cinema 4D- Car Related Tutorials
Cinema 4D Character Modeling Tutorials
Cinema 4D-Modeling Tutorials
Cinema 4D-Abstract Modeling Tutorials
Cinema 4D-Human Related Modeling Tutorials
Cinema 4D-Animation Tutorials
Texture, Lighting and Rendering and BodyPaint
Actually this time it took me so long to create this video, I thing I’ve recorded at least 25 times and everytime I was making a simple mistake at the end! so,finally it’s done. Also I created a step by step tutorial for those who does not have high speed Internet. I think with this simple effect, you can create lots of creative still images and animation. With Target Effector you can animate 1000 of cloned object following a target.
Step By Step Cinema 4D Tutorial- Target Effector MoGraph
We are using these commands in Cinema 4D to create a very cool effect very quick.
1-Create a Cube Object. Go to the Attributes Manager and under the Object tab, change the size to X=5 Y=2 Z= 5
2-Under Mo Graph Menu, Click on Cloner Object. Now drag the Cube into the Cloner Object to be cloned and be a child of the Cloner Object.
3-Go to the Cloner Object Attribute Panel, under the Object Properties, Change the mode to Grid Array. Change the count to X=25, Y=1 ,Z=25.You Have about 225 Cubes.
4-Go to MoGraph Menu and select a Target Effector. Make sure that the Cloner Object is selected when selecting the Target Effector . As soon as you create a Target Effector, you’ll see that all the cloned object following it.
5-Create a Sphere and go to the Attributes Manager and under the Object tab, change the radius to 10.
6-Now we want to set this sphere as our target , so everything will follow it. Open the Target Effector’s Effector tab in Attribute Manager. Drag the sphere from Object Manager into the Object field in Target Effector Effector tab.
7-Now select the sphere and move it in the graphic area and this is going to be a new target for cube clones to follow.
8-And to make this effect even cooler, go to the Target Effector Attribute Manager and select Effector tab. Check Repel on.
9-Now move the Sphere along any axis and enjoy.
With this simple and quick tutorial, you can create lots of creative animation and still images. Just use your imagination and create a very cool scene and share it with us.
This is the forth Video Tutorial from 4D frog.com. This one is a very simple animation scene using Motion Dynamics.
This time beside the you tube video, I have the step by step tutorial as well for those who do not have high speed internet. Hope you enjoy it.
1-Create an object or use an existing object. I my case I’m using a similar object to my Low Poly Octopus tutorial.
2- Now I want to array my space octopus, go to Mo Graph in the top menu and click on Cloner Object. In your Object Window, drop you object inside of the Cloner Object.
3-Go to Cloner Object attribute and change the Mode to Grid Array, by default it is set to Linear.
4-Have the Counts 3 in every direction, so It’ll create 27 objects. (If they are close to each other, you can change the size in all different directions.)
5-Now Create a Floor object, because we are trying to see how our group of octopuses will react to this object. I change the color attribute for the Floor Object to have better visibility.
6-Hold on shift and click on both Cloner Object and Floor in your Object window. Now right click and under Mo Graph tags choose Rigid Body. This will assign the Rigid Body to both of the objects.
7-Now click on play and watch it. It is pretty cool. 27 octopuses drop to the floor and act like the real life.
8-In the next step I add a box to the scene, make sure to assign the same Rigid Body tag to the box and play it again, this time they will all react to the box as well.
9-In my last step, I convert my box to editable polygon and take out the top face and this time after hitting play, some of the octopuses will trap inside the box.
Hope you like it and with this simple technique you can create many different creative scenes. Just think about a nice story and create it. Originally my story was how my space octopus giving birth in the space and all the kids fell to the earth, but I thought that might be too much for a simple tutorial!
This is my third video tutorial. I got good feed back from my past two videos and it was very encouraging for me to do the third one. Thank you for your nice comments.
In this very basic C4D tutorial I’ll show you how to create a mushroom with Low Poly Modeling and HypurNURBS. I’ll start with a primitive object, SPHERE and then changing the segments to 8 instead of default 24. Using U~L to make a loop selection and make an Extrude. If this was interesting so far, maybe you should watch my video!
The good news is it got much easier for me to record videos, and if this works, I’m going to have lots of video tutorial for different types of 3D Modeling.
This is my second video tutorial creating a cat character using polygon modeling and HyperNurbs. Still recording takes so long for me, but I think I got a little bit better from the first my first video.
In this tutorial I used some simple tools like scale,move,extrude and inner extrude to create the Space Cat!
I think I’m going to create a step by step image tutorial and have them in my site as well.
One of the problem that I have is the video size and quality. I’ll promise to fix them in my future videos!
And Here is a Step by Step Tutorial for those without the high speed Internet.
This is the image reference for some of the buttons that I’m using in this tutorial.
1-Create A new file. Create a Cube Object.
2-Click on the Scale Button. Make sure that Use Model Tool is on. Get the little yellow square and scale it in Z axis.
3-Go to the object attribute and change the segments to x=3 Y=3 Z=1
4-Make the object editable by clicking on the Make Object Editable Button. (You can use shortcut C)
5-Now select the Polygon Tool Button. Select the middle square and Click on the scale button to scale it. Note that since you want the middle square to scale in three different directions, you should not drag on the object, drag on the empty space in your graphic view and move your mouse till you get to the wanted result.
6-Rotate the view to see the bottom of your cube. Select the middle square and use the scale tool and red handle to scale it in the Y direction. The two other squares would be the cat legs.
7-Select the two middle squares on both sides with Polygon Tool.(These are going to be the arms). Right click and select the Extrude Inner. Move the mouse outside of the object to create a Extrude Inner for both sides.
8-Now with smaller squares selected, right click and select Extrude. again outside of the object in the graphic area move the mouse to extrude two arms.
9-Now go to the bottom of the cube again and select the two side squares and right click and Extrude them.
10-Create a HyperNURBS object. Drop the cube inside the HyperNURB object.
11-Go to the Display Menu and Click on the Gouraud Shading (Lines) or (N~B).
12-If you do not see the blue square line around the object, you can go to the tools menu and make sure Use Isoline Editing is OFF or click (Alt+A) for Windows users and (Option+A) for Mac users to create the blue line box around the object.
13-Select the Use Edge Tool. Click on the scale button. Use the red arrow and make two lines closer together. Now with the same selection, use the move tool and move the two ears up in the X axis.
14-For not having a Flat Cat( Nobody likes the flat cat, right?!!), select the middle square in the front and use the Move tool in the Z Direction. Repeat the step for the Back of the cat.
15-Select the middle square on the front. Right Click to create a extrude Inner. Right Click again to create another Extrude Inner.
16-Use the Extrude tool and Extrude Inward.
17-Use Extrude Inner tool to Create another circle.
18-Use Extrude tool to Extrude outward.
19-By going to the Hyper NURBS attribute, in the object button you can change the subdivision to 3 or more. Having more subdivision will uses more memory and makes everything slower.
I’m tying to create a basic tutorial in Cinema 4D, creating a little cute character, space octopus. In this tutorial I’ll start by creating a sphere and changing the segments to 8. Then using Matrix Extrude to create tentacles and using Inner Extrude and Extrude to create the helmet. And then drop my sphere inside a HyperNURBS. I’m not really happy with my accent, but I can not help it.