Posts tagged box modeling
Finally after two months I created another Video Tutorial. The problem is since I have readers, it makes me more responsible and in the same token, more picky! Before it was much easier for me because I didn’t know if anybody ever is going to watch my tutorials!
This is another simple tutorial for character modeling using poly modeling and HyperNURBS. The end result is a very low polygon object. I’m using a sphere with 8 segments and create a character Cowroom which is a baby of a cow and a mushroom! I got the idea to create this character while I was watching my own mushroom video tutorial.
Hope you enjoy it and if you make this character and render it, please send me a link, Thanks!
This is my third video tutorial. I got good feed back from my past two videos and it was very encouraging for me to do the third one. Thank you for your nice comments.
In this very basic C4D tutorial I’ll show you how to create a mushroom with Low Poly Modeling and HypurNURBS. I’ll start with a primitive object, SPHERE and then changing the segments to 8 instead of default 24. Using U~L to make a loop selection and make an Extrude. If this was interesting so far, maybe you should watch my video!
The good news is it got much easier for me to record videos, and if this works, I’m going to have lots of video tutorial for different types of 3D Modeling.
This is my second video tutorial creating a cat character using polygon modeling and HyperNurbs. Still recording takes so long for me, but I think I got a little bit better from the first my first video.
In this tutorial I used some simple tools like scale,move,extrude and inner extrude to create the Space Cat!
I think I’m going to create a step by step image tutorial and have them in my site as well.
One of the problem that I have is the video size and quality. I’ll promise to fix them in my future videos!
And Here is a Step by Step Tutorial for those without the high speed Internet.
This is the image reference for some of the buttons that I’m using in this tutorial.
1-Create A new file. Create a Cube Object.
2-Click on the Scale Button. Make sure that Use Model Tool is on. Get the little yellow square and scale it in Z axis.
3-Go to the object attribute and change the segments to x=3 Y=3 Z=1
4-Make the object editable by clicking on the Make Object Editable Button. (You can use shortcut C)
5-Now select the Polygon Tool Button. Select the middle square and Click on the scale button to scale it. Note that since you want the middle square to scale in three different directions, you should not drag on the object, drag on the empty space in your graphic view and move your mouse till you get to the wanted result.
6-Rotate the view to see the bottom of your cube. Select the middle square and use the scale tool and red handle to scale it in the Y direction. The two other squares would be the cat legs.
7-Select the two middle squares on both sides with Polygon Tool.(These are going to be the arms). Right click and select the Extrude Inner. Move the mouse outside of the object to create a Extrude Inner for both sides.
8-Now with smaller squares selected, right click and select Extrude. again outside of the object in the graphic area move the mouse to extrude two arms.
9-Now go to the bottom of the cube again and select the two side squares and right click and Extrude them.
10-Create a HyperNURBS object. Drop the cube inside the HyperNURB object.
11-Go to the Display Menu and Click on the Gouraud Shading (Lines) or (N~B).
12-If you do not see the blue square line around the object, you can go to the tools menu and make sure Use Isoline Editing is OFF or click (Alt+A) for Windows users and (Option+A) for Mac users to create the blue line box around the object.
13-Select the Use Edge Tool. Click on the scale button. Use the red arrow and make two lines closer together. Now with the same selection, use the move tool and move the two ears up in the X axis.
14-For not having a Flat Cat( Nobody likes the flat cat, right?!!), select the middle square in the front and use the Move tool in the Z Direction. Repeat the step for the Back of the cat.
15-Select the middle square on the front. Right Click to create a extrude Inner. Right Click again to create another Extrude Inner.
16-Use the Extrude tool and Extrude Inward.
17-Use Extrude Inner tool to Create another circle.
18-Use Extrude tool to Extrude outward.
19-By going to the Hyper NURBS attribute, in the object button you can change the subdivision to 3 or more. Having more subdivision will uses more memory and makes everything slower.
I’m tying to create a basic tutorial in Cinema 4D, creating a little cute character, space octopus. In this tutorial I’ll start by creating a sphere and changing the segments to 8. Then using Matrix Extrude to create tentacles and using Inner Extrude and Extrude to create the helmet. And then drop my sphere inside a HyperNURBS. I’m not really happy with my accent, but I can not help it.
I’m not really use to organic modeling, coming from Industrial Design background, I’m a SolidWorks person, half designer, half engineer or half form,half function. Also, always try to use limitation in my design, so it is almost closer to production model.
This is the first time I’m trying to break the rules, create non symmetry object, learning low poly modeling and learning Cinema 4D. Low poly modeling or box modeling is interesting, it is completely different way of thinking. What I like about different types of 3D modeling is the challenge of think differently. So, I’ve sketched several little frog, illustrate one in photoshop and iltrying to make a low poly model of it. As soon as I’m done, I’ll have a complete post about it.