Posts tagged CG
This is my second video tutorial creating a cat character using polygon modeling and HyperNurbs. Still recording takes so long for me, but I think I got a little bit better from the first my first video.
In this tutorial I used some simple tools like scale,move,extrude and inner extrude to create the Space Cat!
I think I’m going to create a step by step image tutorial and have them in my site as well.
One of the problem that I have is the video size and quality. I’ll promise to fix them in my future videos!
And Here is a Step by Step Tutorial for those without the high speed Internet.
This is the image reference for some of the buttons that I’m using in this tutorial.
1-Create A new file. Create a Cube Object.
2-Click on the Scale Button. Make sure that Use Model Tool is on. Get the little yellow square and scale it in Z axis.
3-Go to the object attribute and change the segments to x=3 Y=3 Z=1
4-Make the object editable by clicking on the Make Object Editable Button. (You can use shortcut C)
5-Now select the Polygon Tool Button. Select the middle square and Click on the scale button to scale it. Note that since you want the middle square to scale in three different directions, you should not drag on the object, drag on the empty space in your graphic view and move your mouse till you get to the wanted result.
6-Rotate the view to see the bottom of your cube. Select the middle square and use the scale tool and red handle to scale it in the Y direction. The two other squares would be the cat legs.
7-Select the two middle squares on both sides with Polygon Tool.(These are going to be the arms). Right click and select the Extrude Inner. Move the mouse outside of the object to create a Extrude Inner for both sides.
8-Now with smaller squares selected, right click and select Extrude. again outside of the object in the graphic area move the mouse to extrude two arms.
9-Now go to the bottom of the cube again and select the two side squares and right click and Extrude them.
10-Create a HyperNURBS object. Drop the cube inside the HyperNURB object.
11-Go to the Display Menu and Click on the Gouraud Shading (Lines) or (N~B).
12-If you do not see the blue square line around the object, you can go to the tools menu and make sure Use Isoline Editing is OFF or click (Alt+A) for Windows users and (Option+A) for Mac users to create the blue line box around the object.
13-Select the Use Edge Tool. Click on the scale button. Use the red arrow and make two lines closer together. Now with the same selection, use the move tool and move the two ears up in the X axis.
14-For not having a Flat Cat( Nobody likes the flat cat, right?!!), select the middle square in the front and use the Move tool in the Z Direction. Repeat the step for the Back of the cat.
15-Select the middle square on the front. Right Click to create a extrude Inner. Right Click again to create another Extrude Inner.
16-Use the Extrude tool and Extrude Inward.
17-Use Extrude Inner tool to Create another circle.
18-Use Extrude tool to Extrude outward.
19-By going to the Hyper NURBS attribute, in the object button you can change the subdivision to 3 or more. Having more subdivision will uses more memory and makes everything slower.