I’m not really use to organic modeling, coming from Industrial Design background, I’m a SolidWorks person, half designer, half engineer or half form,half function. Also, always try to use limitation in my design, so it is almost closer to production model.
This is the first time I’m trying to break the rules, create non symmetry object, learning low poly modeling and learning Cinema 4D. Low poly modeling or box modeling is interesting, it is completely different way of thinking. What I like about different types of 3D modeling is the challenge of think differently. So, I’ve sketched several little frog, illustrate one in photoshop and iltrying to make a low poly model of it. As soon as I’m done, I’ll have a complete post about it.